I designed this modular wall set piece to be used to create an entire building wall face. My original inspiration for the design was from the Bank of Italy in San Francisco.
|The Bank of Italy in SF where I got my inspiration from.|
I then set out to create the building wall model to be modular in nature. Modular design in 3D art is mostly used in gaming because it helps save on the limited resources that game engines have. The process requires creating a set of pieces that all can fit together in multiple arrangements. This allows me to build an entire wall as you can see below.
The texture for the modular wall set piece uses three extra texture maps on top of the diffuse, or color map of its main texture. The spec map gives a little reflectivity to the dirty glass widows. The normal map gives controls the smallest details on the wall, like the repeating crevice lines on the concrete. Lastly the ambient occlusion map adds the natural shadows to the assets that they cast on themselves.
Finally here is the set piece being used in the Sunken City level.
|The texture map for the wall piece.|